Saturday 21 April 2012

Reports of SL's death have been greatly exaggerated

Here's my April column for AVENUE magazine.  I'm delighted that this month my article has been accompanied by photographs by Simotron Aquila, one of my very favourite SL artists.



Rumours are currently abound (perhaps substantiated by the time you read this) that Linden Labs® have New Stuff up their sleeve.  But not Second Life® New Stuff.

It was a post on New World Notes that first alerted me to this.  The interpretation there was that potential new products could include some sort of prim building game (inspired by the popularity of Minecraft), a fashion app for social networks and an interactive fiction product following the Lab’s acquisition of Little Text People in February.  Little Text People, I’m given to understand, is an experimental game studio (set up by artificial intelligence specialist Richard Evans and interactive fiction writer Emily Short) that is “exploring the emotional possibilities of interactive fiction”.  I’m not entirely certain what that means, but on face value it does seem compatible with Linden CEO Rod Humble’s December statement on creating artificial life in SL, about which I mused in these very pages a couple of months ago.  I have a history with interactive fiction.  The genre has its origins in 1980s ‘adventure games’: text only games you would load into your 8-bit computer and type commands into.  You’d start off in a location described to you by the computer (eg, ‘You are in a cave; everything is black’) and your subsequent instructions (eg, ‘Turn on my torch’ would be interpreted to give text responses (eg, ‘You turn on your torch and see a sleeping vampire’).  So long as you typed your commands correctly, that is, and used words that were in the computer program’s vocabulary – which, as you can imagine for a machine with less that 50k memory (that’s kilobytes, those tiny little things that came before megabytes), was not particularly large.  I wrote three adventure games and they are each of them offspring of my writer’s mind that I am especially fond of.  I always liked the idea that a reader should have to actively do something in order to discover the next little bit of a story.  I’m excited, therefore, to see what comes out of this new Linden partnership.

Wednesday 18 April 2012

Woody in the UK

Working on an RL project that's almost done.  Meantime, here's some classic Woody Allen.

Wednesday 4 April 2012

Blue eyes/Brown eyes

Still one of the most compelling demonstrations of prejudice and discrimination I've ever seen.