Sunday 28 April 2013

Romeo and Juliet


Juliet enters the chapel.

Last night, I attended the opening night of Romeo and Juliet, an SL production stage managed by Harvey Crabsticks, and performed by Canary Beck, Amethyst Dovgal, Cloe Nyn and Belice Benoir.  This wasn’t the first production of Shakespeare I’ve seen in SL, the first being a performance of The Tempest I attended many years ago.  That was a traditional (if such a word can be applied in the metaverse) rendition of the play, albeit performed on a huge set by a large cast.  Romeo and Juliet was a much more scaled down affair put on in a theatre build, and an interpretation performed through music and dance.

What really impressed me about this show was the thought that had gone into using cohesively the many elements we are all familiar with in SL: animations, objects, text, music and voice.  Individual scenes were introduced by a narrator in voice over stream, then performed to music through well-chosen pose-ball animations on a stage decorated with just the right amount of furniture.  Whilst the dance took place, excerpts from the original text were scrolled by a line reader through local chat (it’s always a great pleasure for me to see the good old line reader – one of the oldest SL performance tools (it even pre-dates voice) – still in action).

The whole thing was a marvel of precision and synchronicity, with more or less every element flawlessly happening at just the right moment.  I can’t begin to imagine the complexity of all the scenery, lighting and costume changes – not to mention the cuing up of all the individual dances and audio files – under pressure of the time available to the team.  This was a performance by people who clearly love using SL as a form of expression and who wanted to bring Shakespeare to this medium.

These are polarised times, with people arranging themselves seemingly more and more at the opposite ends of the many debates held by society; I was struck once again by the unending relevance of this story and by sadness that its message is still largely unheeded.  My absorption in these thoughts is a testament to the success of the team behind Romeo and Juliet in immersing its audience in this tale.

Additional performances commence in a couple of weeks, the details of which will, not doubt, be revealed on the Basilique Blog.  My wish list for tweaks would include silencing the various scripts that chatter (lighting being altered, furniture being rezzed, tip jars expressing their gratitude) if at all possible, since this interfered a little with the play text.  I’d also get rid of the bunch of TVs placed in front of the stage during scene changes: my habit of focusing on these meant that each time the curtains reopened and these were dropped below the floor I had to walk my crosshairs back into the theatre again.  But these are small issues and didn’t detract from the overall effect.  A very enjoyable, immersive evening was had by all – the theatre was at capacity for this opening performance – and you would be well advised to set aside 90 minutes for this if you are able to.




Friday 19 April 2013

And you're done

Here's my April column for AVENUE magazine.  Photography this month is by Leah McCullough.




Last month, I examined in passing the Starter, Deluxe and Premium Second Life® ‘Vehicle packs’ available from Amazon, which bundle Linden dollars with up to three featured vehicles, these being a hoverboard, a dune buggy and a sailing boat. Enthusiasts of any of these virtual pursuits will, I hope, forgive me for the somewhat sarcastic treatment of these products I gave. In the interests of transparency, it should be noted that the only one of these things I’ve ever tried is sailing, and that was only the once, and that was with someone I barely knew so that when I got ejected at a sim crossing and my avatar sunk to the bottom of the ocean like so much unwanted cargo I decided to fake my death and swim away, pretending I’d been lost at sea. Shhhh: don’t tell her I’m still alive.

Sunday 14 April 2013

Introducing HHax Furniture and Accessories


I've been fiddling with my collection of home-made 60s/70s furniture for so long now, the notion of eventually selling them has become something of an in-joke amongst the few people who know this fondness of mine. Happily, I'm now able to announce that I finally have a store on the marketplace for these creations. Such is the length of time I've been tweaking these, they're either prim only or sculpty/prim combinations; the pricing of these items reflects this rather low-tech approach in this day and age of mesh and its associated low prim count. I can honestly say, however, that an awful lot of love and attention to detail has gone into re-creating in SL these Danish teak icons of my childhood. Several of them are based on real life items I have access to and have measured, photographed and even - yes - recorded so that the dimensions, textures and sounds are just right.

The ladderax you see above, for example, has its interior and exterior textures provided from photographs of its real life counterpart, plus the sound the cabinet doors make as they open and shut are the actual sounds those cabinet doors make, painstakingly recorded and uploaded to SL. Oh yes, the doors open and shut. Plus the drawers open and shut. But if functionality isn't your thing in SL, there are also prim-reduced, decorative only builds plus all of the individual units in decorative and functional formats so that you can create your own ladderax combinations.



It currently is my ambition to create mesh versions of these items also, so the prim count will hopefully come down eventually. Given that it's taken me the best part of six years to bring these items to the marketplace, however, I wouldn't hold your breath for these. That said, I've really enjoyed getting back into building these last few weeks and the mood is still with me, so expect at least a few more items to be added to my shop. In fact, I'm currently working on a bed and discovering the tedium of pose adjustment. Stay tuned...