Sunday 25 August 2013

Immersion matters

Here's my August column for AVENUE magazine.


Much ado is currently being made about the Oculus Rift, a virtual reality headset currently under development and being fitted out for Second Life®. Or rather, SL is currently being fitted out for it, with a Rift-enabled version of the viewer scheduled for public release in late summer. There have been significant steps forward in SL visuals in recent months, what with the switchover to server-side avatar rendering promising to assign blurry avatars to history, and the recent introduction of ‘New Materials’ (my ballpark reading of which is ‘advanced bump-mapping’) enabling more realistic surface textures. Factor in the buzz surrounding the Rift and there’s this faint feeling of stars lining up for a possible second age of SL. I’m not entirely sure how SL will work inside the Rift (I don’t know, for example, how typing will be done), though it’s easy to see the attraction of this new layer to SL’s secret ingredient: immersion.